A low-fantasy colony sim where you never command a single subject. Shape laws, set priorities, and watch an autonomous society build, trade, worship, and fight under your rule.
The Economy is a Living World. You Just Manage It.
You don’t command, you influence. You pay wages, not rations. Your settlers use that coin to buy, sell, and live in the economic world you’ve built through imports, market access, and infrastructure. Their free will is your most powerful tool and your greatest constraint.
Your real challenge is the market itself: a dynamic simulation of supply, demand, royal taxes, and opportunist merchants. A boom in wool might fund your expansion, while a sudden metals crash could break your tax quota. Your task isn't to micromanage lives, but to steer a living society through these unpredictable tides of commerce, where one season’s profit is the next season’s crisis.
“Folk think the new world’s full of riches. Truth is, it’s full of things that don’t like being called ‘new’.”
Lord-Admiral Carinth of the Second Fleet
retinues. adventurers. faith. racial infighting.
“When they said the Meridian forests were ‘breathtaking’, I thought it was a compliment. I realize now it was a warning.”
Final entry, Journal of Elara Voss, Surveyor-General
Embark on your journey to Meridia. Guide your people. Endure the challenges.
Looking for help? Check the wiki.

