Regions
One hundred and twenty-one divisions of two continents. The lines are newer than the ground.

A region is the smallest piece of ground anyone bothers to name on a chart. There is no word all nine peoples agree on. Human chanceries call them provinces because that is the unit a charter can be written against, elves use a word closer to a watershed, orcs name the ground and not the border, and the dwarves regard the whole exercise as an argument about the surface.
What every map does agree on is the ground itself. Desert is desert whoever is standing on it, and the entries here are checked against the map before they are checked against anybody's claim.
Aestelmar
A small forested island in the far southeast, out beyond the last of the mainland, wooded to the water on every side. It has no harbour and ...
Amberpine Forest
Inland forest of tall resinous pines, the ground beneath them thick with needles and almost bare of undergrowth. The resin runs amber in the...
Ang-Zhar
Dense inland forest at the southern edge of dwarven country, dark and level, with no significant relief in it. The name is dwarven but the r...
Angthal
Deep northern forest, thick and old, laced with fast rivers coming down off the range above. The trees are enormous and the canopy closes ti...
Arumen
A deep, silent wood of iron barked trees, where the Green Maw's decay was finally halted. The name, now worn to Aranum, it's suggested it on...
Ashreach
A narrow wooded peninsula reaching into the eastern sea, water on three sides and forest to the waterline on all of them. Storms cross it en...
Bellowing Crags
A rugged region of low, jagged hills and steep sided gullies that rise abruptly from the plain. The wind funnels through the narrow stone ch...
Blackwater Marsh
For most of the year this is dry basin floor, a bed of dark alkali silt that crunches underfoot. Then the seasonal flood comes down out of t...
Bleakshore
Open grassland running down to a hard, exposed coast, with a band of stunted wood inland and dry scrub at its southern edge. The wind comes ...
Bloodtusk Plain
A vast, flat expanse of red ochre earth and tough, grey green grass. The wind whips across it unimpeded. It is named for the stark, ivory wh...
Bor'gash'kin
Broken orcish country where dry scrub and forest interlock in patches, the two so mixed that a day's travel crosses between them a dozen tim...
Borr-Grom
Dark subarctic forest under a permanent snow cap in the north, where the pines grow close and short and hold their snow load all winter. Ben...
Brinewood
A short, wet stretch of coastal forest where creeks and tidal channels run back inland much further than they look like they should. Half th...
Brum
Desert on every side except a short northern strand, and the most featureless country in the west. The land is so flat that a rider is visib...
Cinderfall
The seam where four countries meet and none of them wins. Desert scrub in the south, open grass through the middle, a shoulder of bare mount...
Dak'sol
Southern forest thinning to grass along its western side, with a dry, stony stretch at the southern end where the trees give out entirely. O...
Dar
Flat red desert that runs all the way to a low, crumbling coast where the sand simply stops and the sea begins. There is no harbour and no s...
Durb'gol'nag
The southernmost land on the continent, a blunt cape of open grass running out into cold water. The season is short and the wind is constant...
Durras
An endless plain of tall, windrippled grass broken by stands of ancient, gnarled oak. There are no mountains, only gentle, rolling hills tha...
Elan'Driel
A forest where the canopy is thin and the oldest trees are said to have grown under a now fallen constellation. Marches with Arumen, Liranor...
Frostmane Tundra
The far northern cap of the continent, frozen flat, with the sea locked against it. Snow lies over ground that never thaws deeper than a han...
Gates Valley
A broad snowbound valley cut clean through the highest part of the range, the only place a loaded cart can cross the northern mountains with...
Ghaashnak'gron
An exposed southern coast of open grass, cut through by tidal creeks that fill and empty twice a day. Firm ground and treacherous ground loo...
Ghak
The deepest inland reach of the western drylands, a hardpan plain of cracked ochre clay that runs to the horizon in every direction. No rive...
Ghostwood Strand
Coastal forest on the western shore, where salt spray has killed the outer rank of trees and left them standing bleached and bare in front o...
Glimmerwood
A forest where a particular lichen grows on the north side of every tree, giving the entire woods a faint, bioluminescent glow at night from...
Goldfield
Open grassland in the central plains, level and treeless, named by colonial surveyors for the colour it turns in late summer rather than for...
Greensway
Endless grassy plains that ripple like a green ocean under constant wind, broken only by solitary, twisted trees. Marches with St. Elara's P...
Grim-Dol
Broken country where cold forest gives way to dry, stony ground within sight of itself, drained by a river running south out of the mountain...
Grismere
Flat country in the middle of the Old World, fought over so often and for so long that the fields are levelled by it. There are no hedges le...
Grom-Karn
Solid mountain from edge to edge, the densest stone in the north and the hardest country to cross above ground. The passes are narrow, high,...
Harken's Landing
The sheltered territory where Harken's expedition first dropped anchor, recorded in his initial charts. Marches with St. Elara's Passage, Gr...
Hearthglen
Deep forest with rivers running through it, warmer and gentler than anything else at this latitude, sheltered from the north by the ranges a...
High Sunspire
Forested headland at the base of the eastern peninsula, rising well above the water before the land runs out. It catches the first light on ...
Highridge
Forested upland along a shoulder of the range, the country climbing steadily until the trees thin out on bare rock at the western end. River...
Hushwoods
A region where sound dies quickly; birdsong is muted, and footsteps make no echo. Unnerving to outsiders, peaceful to the natives. Marches w...
Icewind Barrens
A desolate plateau where the wind never stops. It grinds, scouring the land down to bare, polished rock and sculpting the snow into hard, ra...
Ithvalar
A brutal, narrow pass of splintered rock. Its name simply means 'stone cleft'. During the Great Parting, the earth here is said to have resi...
Jade Coast
Forested shoreline on the east, where water over the shallow shelf takes a hard green colour that holds even under cloud. Charts have carrie...
Kark'uhl
Mountain country in the middle of the continent, steep and bare, joined to the terraced heights to the south. The passes through it are few ...
Karn-Dol
A mountain range so thoroughly excavated its weight has settled into the mantle. The peaks are hollow, riddled with ventilation shafts that ...
Kel-Stal
Snow country with a thin margin of hard black pine along its southern edge and a short, ice bound coast in the north. The timber line here i...
Keld-Dheub
Coastal country on the northeast shoulder, half snowfield and half cold forest, with a shoreline of ice scoured rock and deep, narrow inlets...
Keldra
Plains giving way to woodland along the northern edge, with a low stony rise in the west where the grass gives up. The margin between the tw...
Krag
Wide open desert running up against a broken skirt of stone in the east. Nothing grows above knee height. The ground is littered with fist s...
Lak
Landlocked desert basin sunk slightly below the country around it, so the little rain the drylands get drains in and never leaves. What it l...
Liranor's Strand
Forested southern country with a band of open ground along its coastal edge, named for an elven figure whose story is told differently in ea...
Lyth'Aelin
The First Glade, named for the myth that the world's first sunrise was seen through its branches. The oldest trees here grow in patterns tha...
Mercy's End
Desolate peninsula where a promised relief fleet never arrived, the name surviving on maps as a warning. What the map shows Forest 52%, gras...
Mir'enor
Deep eastern forest just inland of the coast, dense and mature, with no clearings that were not made deliberately. The canopy holds the ligh...
Mira'Leth
Trees grow in eerie, concentric rings. Their bark is unmarred, smooth as polished bone. No animal scratches them and no axe has ever bitten....
Mistmeadow
Low lying wetlands perpetually shrouded in thick morning fog, where strange lights are sometimes reported by the commonfolk. Marches with Br...
Mokrazgornak'goroth
Open grassland in the far south, hemmed by mountain on two sides and coast on a third, the largest stretch of workable ground the southern o...
Mor'inth
The river slows and deepens in its final stretch before the delta, its banks choked with the gnarled, half drowned husks of ancient forests....
Mor'kaz
Rolling grass country in the shadow of the great terraces, watered by streams coming off the heights and green well into the dry season beca...
Murgaz'gash
Southwestern coastal grassland, low and wet, the sea reaching inland through shallow inlets and the mountains standing close behind. The win...
Naahlun
An island of drowned valleys and black rock shores. The tides carve tunnels through the stone, and the air smells of wet salt and rotting ke...
Nagnag'thrakgul
Grass country on the far southern coast, exposed, with a long shoreline of shingle and low cliff. Wind off the southern ocean crosses it unb...
Nok'mikgargakthok
Open grass on the southwestern coast, flat, with the mountains at its back and the sea in front and nothing between. The wind crosses it in ...
Nordgart
Snowbound coastal country in the north, where the ice gives out just enough in summer for a ship to make land for a few weeks. The name is V...
North Crest Island
High cliffs of crumbling chalk face the open sea. Wind stunts the pines into twisted, permanent shapes. The few anchorages are treacherous, ...
North Mountain Mist
Solid mountain in the southwest interior, higher and drier than its southern twin, with no coast on it and no soft ground in it. The mist th...
Orshai
Long southern coast of open grass with forest closing in behind it, one of the few stretches of the southern shore where a ship can stand in...
Pel-Karn
Inland forest between the mountains and the northwest coast, unbroken and quiet, the largest cold climate woodland in dwarven country. The t...
Pinebreak Coast
The northwest shore, split almost evenly between snowfield and hard pine forest, the tree line running down to the beach in some places and ...
Port Valerius
A deep natural harbor with protective headlands, charted and claimed by Admiral Valerius's initial survey expedition. What the map shows Gra...
Qal Sahid
Desert on every horizon and a single river valley through the middle of it, green in a hard line that stops where the last channel stops. Ev...
Ragundiazal's Landing
The coast known as Ragundiazal's Landing is a stone battlefield. A hundred yard wide shelf of massive, angular black basalt slabs forms the ...
Redmarch
Southern drylands where the ochre of the desert deepens to a rust red that stains everything crossing it. The coast is a run of low bluffs w...
Saltwood Fringe
Coastal forest where the eastern woods meet the sea, the outer trees standing in ground that turns brackish at every high tide. They survive...
Skarrholm
The northern edge of the Old World, a fjord cut so deep into the rock that a longship can come alongside a cliff and tie to it. The land beh...
Skral'athgar
The southwestern corner of the continent, grass country with the longest exposed coastline in the south, wrapping around a blunt headland in...
Sol-Karn
Forested coast on the northeast, where the woods come down to a shoreline of sheltered bays and river mouths. Timber can be floated to tidew...
Sorrow's End
The great River Sorrow exhales its final, silt laden breath here, fanning out into a vast, mist choked delta where the black water meets the...
South Crest Island
Sheltered coves and deep, still lagoons fringed with mangroves. The land is flatter, fertile where it isn't bog. Freshwater springs surface ...
South Mountain Mist
The southern of two mountain blocks in the far southwest, bare rock and thin grass in the saddles, standing close enough to the sea that clo...
Southern Karn-Dol
The lower reach of the great dwarven range, all bare rock and switchback gorges, quarried and abandoned so many times that the natural cliff...
St. Elara's Passage
The river's edge corridor, named by missionaries who credited Saint Elara with guiding them along its safe route. Marches with Goldfield, Th...
St. Martin Island
A single wooded island off the eastern coast, small enough to walk around in a morning, with one landing on its sheltered side. It was chart...
Steelriver Basin
A basin catching the meltwater of three ranges, wooded along the water and dry, gravelly and bare where the old channels have shifted away. ...
Steps of Uhl
A single, colossal upwelling of stone that rises in vast, terraced plateaus. Each 'step' is a world unto itself, with its own weather and ec...
Stone's Back
Wooded upland ridge between the plains and the central mountains, the trees thinning to open grass at its western end. The ridge is a single...
Syll'Andor
Deep southern forest opening to grass along its coastal margin, the last elven wood before the continent ends. The trees at the southern edg...
Taur Eela
Open elven grassland with a single bare crest breaking the western skyline. The grass grows tall enough to hide a rider and moves in long sl...
Taur Va
Old elven forest on the northern rivers, close grown and interlaced, with water threading through it in a dozen shallow channels. The trees ...
Thasren
Coastal country where the plains break into scattered woodland before reaching the northeastern shore, with river mouths cutting through to ...
The Barren Sea
A vast, flat expanse of hard baked red earth. The ground is a web of deep, dry fissures that split the plain like a shattered pot. What litt...
The Cloudforest
High forest where the land lifts enough to catch cloud coming off the southern sea, so the canopy spends most of the day inside it. Moss gro...
The Frozen Wastelands
Snowfield without relief, running from the mountain feet to a frozen coast where pack ice grinds against the shore for most of the year. The...
The Great Plains
The largest unbroken grassland on the continent, flat from edge to edge, with no wood, no rise and no water in it worth naming. Weather cros...
The Last Peak
The Last Peak rises in supreme isolation from a vast savannah to the west and dry plains to the east. It is the northernmost and tallest sum...
The Lowlands
Low forested country on the northeastern coast, barely above the tideline, where the rivers slow and split and the ground stays soft all yea...
The Old Growth
A primordial forest where trees predate kingdoms and paths follow older logic. The air feels ancient, carrying scents of untouched earth and...
The Twilight Tangle
A dense, low lying forest of intertwined roots and hanging moss that is perpetually dim, even at noon. Marches with Amberpine Forest, Glimme...
The World's Summit
The high mountain block at the heart of the southern ranges, all rock and thin air, with the surrounding country falling away from it in eve...
Thornwatch
Dense forest of thorned scrub and low hardwood in the southwest interior, difficult to enter and worse to leave. A short coastal edge in the...
Tor
Dry plain broken along its northern half by low ridges of dark stone that rise out of the sand like the spine of something buried. The gulli...
Tornquist Point
A jagged limestone headland where explorer Lars Tornquist's ship foundered, now marked on all nautical charts. Marches with Brinewood, Mistm...
Tur-Zhar
Total snow, high and interior, the coldest ground on the continent that is not actually a glacier. The dwarves count it as surface territory...
Uhl'vasha
Thick forest inland of the eastern coast, orcish ground, the trees grown close enough that a path has to be cut and recut. The orcs who hold...
Uk'gor
Dry country on the southern flank of the ranges, half thin scrub and half open grass, with a river cutting a green line through the middle o...
Urd-Skal
High peaks at the northern rim of the range, cold enough that the snow line sits below most of the summits and the rock stays black where wi...
Uzkuldurbar
Southern coast with the deepest indentation on this shore, a long protected inlet running well inland before it shallows. The grass around i...
Vak
A stretch of coastal desert where the mountains come down almost to the sea, leaving a narrow shelf of sand and salt scrub between the rock ...
Val'Nathar
Southern coastal country, mostly open grass with forest inland and a river reaching the sea through it. The ground is low and the tide comes...
Vallenor
Wide grass country on the central plains, drained by a slow river that loops through it in enormous meanders. The soil is deep and black. It...
Valley of Lost Hope
A broad grassy basin ringed by higher country, so that entering it is easy and leaving it means climbing. The grass is good and the water is...
Van Osta
Level grass running to a long eastern coast of shallow bays and sandbars. Deep hulled ships cannot come near it, so everything that lands he...
Vanasa
Grassland with a fringe of woodland at its northern boundary, level and open, cut by shallow streams running clear over gravel. Herds move t...
Vas'Andor
Unbroken elven forest in the south, inland on every side, old growth from edge to edge. There is no river through it and no coast on it, and...
Vaseldra
In the roughly translated 'tears of memory', moss hangs like burial shrouds from the branches, and the ground is soft with centuries of fall...
Vaurmont
The seat of the Aethras Kingdom sits sixty miles up a slow brown river on ground that has been farmed continuously for longer than any Merid...
Verdant Heart
Solid forest at the centre of the southern woodlands, no coast, no clearing and no relief, the deepest continuous tree cover on the continen...
Weeping Coast
Forested coast in the southwest, opening to grassland inland, where rain coming off the ocean hits the mountains behind and falls on this gr...
Whisperwind Steppe
Open grassland between the drylands and the western forest, with woodland closing in along its eastern boundary. The wind here comes off the...
Whistler's Steppe
Unbroken grass steppe in the interior, the wind across it constant enough to be a background sound rather than a weather event. It moves thr...
Winter's Maw
A titanic, glacier filled fissure that marks the northern limit of the Dwarven Deeps. The ice is permanently stained black with soot from ge...
Wyvern's Tail
A long, curving spur of mountain that trails off the main range to the southwest and thins to broken scree at its point. Seen from the low c...
Xylos
Coastal country in the south where grassland and forest divide the region almost equally, the wood inland and the open ground running to the...
Yllsorna
Its waters are a glassy mirror that does not show the sky above, but something older, a pale, forgotten firmament. The name has been transla...
Zhul
The western edge of the drylands, where desert meets ocean along a coast of pale dunes that migrate a few paces inland every year. Wells her...